DOOM WADS
Alright, so... This is the Doom Wad section of the the site. Here you'll find all sorts of wads I've put together over the years, ranging from maps, to weapon mods, to (of course) my own renditions of the classic Doom themes. Most of these are old works, however, so download at your own mispleasure! ;)
Remember, you'll need to be running ZDoom v2.1.7 or above to use these wads. There, now you can't blame me for you using the wrong port!
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Villa de Rais
Released: 2001
Villa de Rais was my first map project, released in 2001. Being my first, however, the maps don't get good until late in the set. There are fifteen maps: Fourteen main maps and one secret.
Go ahead and give it a run, if you don't mind some early, noobish maps!
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Apprehension
Released: 2003
Originally built for the Doom Wad Station wad contest for 2003, Apprehension was later added as the secret map for Villa de Rais. It's a short map, but nicely packed with enemies around every corner.
Trivial note: The end portion of the map was based on an early area in Quake II. See if you can figure out where the inspiration came from!
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Castle of the Nemesis
Released: 2003
Castle of the Nemesis is a map that's based off a recurring dream I've had in the past. The map is set in an old stone castle, opening up into an open courtyard with lots of room to roam. Players will have to fight through quicksand filled ruins, clamber to the top of the castle, and obliterate the Spider Mastermind once and for all.
Castle of the Nemesis was originally built for the second DWS wad contest, but the contest was cancelled.
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Complex 63 (Demo)
Released: 2005
Complex 63 was supposed to be a five map project, but at around this time, I was starting to get tired of mapping all the time. Eventually, I just stopped the project and haven't picked it up since. Only one level reached completion: Focus Point. It's a short intro level, kind of what you'd expect out of any game.
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QuakeStyle
Released: 2010
A gameplay/weapon mod with 20 weapons, 40+ monsters, and numerous features added. The mod is intended to give the game a more modern feel from the Quake series.
This mod was intended to be used in Complex 63, which never came to fruition.
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Doomzone
Released: 2013
My take on modern, class based gameplay of recent FPS, without the bullshit. Eight player classes with their own weapon loadouts, including a modernized Doomguy class. 26 weapons in total, three grenade types.
For use with ZDoom 2.5.x.
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Project: Doom
Released: 2008
That's right, the Project: Doom album can be used in-game now. Just load up the appropriate wad file for whichever game you're playing and get to shooting! ;)
Includes support for Ultimate Doom, Doom II, TNT, and Plutonia.
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